ABYSS
ROLE: Game Developer
An atmospheric underwater exploration game in the browser. Explore a living ocean, from moonlit islands to glowing reefs — there's a whole world beneath the surface.
NAIMISH
WELCOME TO MY WORLD
REAL-TIME EXPERIENCES
BUILT WITH PURPOSE
Scaling games from rapid prototypes to live releases in Unity and C# — gameplay loops, UI systems and FTUE, multiplayer, and XR simulations.
EXPLORE PROJECTSPLAY
BUILD
LEARN
REPEAT
NAIMISH.NETLIFY.APP
A romantic pseudo-3D arcade racer that runs in modern browsers with zero external assets. Cars, scenery, music, and sound effects are entirely generated in code.
GAMES, MULTIPLAYER, AND VR APPLICATIONS ACROSS MOBILE, PC, WEBGL, AND XR.
ROLE: Game Developer
An atmospheric underwater exploration game in the browser. Explore a living ocean, from moonlit islands to glowing reefs — there's a whole world beneath the surface.

ROLE: Shader Developer · Twin Sparrows
A complete gradient and liquid fill shader pack for Unity 6, hand-written in HLSL for URP and HDRP. No Shader Graph, no package dependencies — drop it in and it works.
ROLE: Game Developer
A large-scale, open-world PC title. Drafted its end-to-end map systems and world navigation, architected data-driven UI/UX, and built mission systems with ragdoll physics.
ROLE: Game Developer
A grid puzzle game. Prototyped the core mechanics and built the first-time user experience, lifting Day-1 retention by 68%.
ROLE: Unity Game Developer
A real-time multiplayer tower defense game with enemy AI, progressive onboarding, Korean/English localization, quests, achievements, and matchmaking.
ROLE: Unity Game Developer
A real-time card game. Refined the card interactions and session flow, and built in monetization and backend systems from AdMob to Google Sign-In.
ROLE: Unity Game Developer
A medical VR application for ophthalmologists: six clinical eye assessment modules, spatial UI, and backend reporting, refined through clinical user testing.
ROLE: Unity Game Developer
A Unity endless runner scaled to over 10M Google Play downloads by overhauling its core gameplay systems and performance architecture.
ROLE: Game Developer
A multiplayer free-for-all deathmatch FPS for PC, with room creation, matchmaking, and live player sessions, tuned through iterative playtesting.
Building an XR framework in Unity for roofing simulations at HapzSoft, alongside five new editor tools that help the team with daily development tasks.
An XR framework in Unity for building roofing simulations.
Five new editor tools which help in daily development tasks.
LANGUAGES, PATTERNS, SDKS AND TOOLS USED ACROSS SHIPPED AND LIVE TITLES.
I'm a Unity game developer who scales games from rapid prototypes to live environments. I work inside studio pipelines, use playtest data to refine core gameplay loops, and manage scope to deliver optimized, bug-free builds.
I specialize in robust UI systems and seamless first-time user experiences. On Star Weaver, that onboarding work lifted Day-1 retention by 68%.
I'm currently a Game Developer at HapzSoft in Noida, building an XR framework for roofing simulations and the editor tools that support the team's daily work.
You've found your way to a game developer's portfolio, so it only feels right to play something before you go. Pick one, unwind, and go fullscreen if you like.
GAME DEVELOPER AT HAPZSOFT, NOIDA. HAPPY TO TALK GAMES, XR, AND GAMEPLAY SYSTEMS.