NAIMISH

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NAIMISH

GAME DEVELOPER

Naimish — Game Developer

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BUILD 2026.09

NAIMISH.NETLIFY.APP

WELCOME TO MY WORLD

LATEST WORK

REAL-TIME EXPERIENCES
BUILT WITH PURPOSE

Scaling games from rapid prototypes to live releases in Unity and C# — gameplay loops, UI systems and FTUE, multiplayer, and XR simulations.

EXPLORE PROJECTS
GAME DEVELOPER @ HAPZSOFT
10M+Google Play Downloads
68%Day-1 Retention Lift
2+ YrsBuilding in Unity
1stTekathon 2.0 Hackathon
01 / LATEST WORK

Racing Hearts

Romantic Pseudo-3D Arcade Racer

PLATFORM: Web, Mobile, PC2026
WHAT I BUILT

A romantic pseudo-3D arcade racer that runs in modern browsers with zero external assets. Cars, scenery, music, and sound effects are entirely generated in code.

01PSEUDO-3D RENDERER
02PROCEDURAL ASSETS & AUDIO
03GAMEPLAY & PERSONALIZATION
ROLE:Game Developer•STACK:JavaScript · Canvas 2D · Web Audio · Procedural Generation
02 // SELECTED WORK

PROJECTS

GAMES, MULTIPLAYER, AND VR APPLICATIONS ACROSS MOBILE, PC, WEBGL, AND XR.

Web Game/Ongoing
TECH:Three.jsWebGLCloudflare Workers
PROJECT // 02·Web

ABYSS

ROLE: Game Developer

An atmospheric underwater exploration game in the browser. Explore a living ocean, from moonlit islands to glowing reefs — there's a whole world beneath the surface.

WHAT I BUILT
01A LIVING OCEAN TO EXPLORE
02WEATHER & TIME OF DAY
03DISCOVERIES & RADIO DIALOGUE
Prismatica banner
Shaders/Released Mar 2026
TECH:HLSLUnity 6URPHDRPSRP BatcherCustom Inspector
PROJECT // 03·Unity 6 / URP / HDRP

Prismatica

ROLE: Shader Developer · Twin Sparrows

A complete gradient and liquid fill shader pack for Unity 6, hand-written in HLSL for URP and HDRP. No Shader Graph, no package dependencies — drop it in and it works.

WHAT I BUILT
01HAND-WRITTEN HLSL FOR URP & HDRP
02EVERY SURFACE TYPE
03CUSTOM INSPECTOR & PERFORMANCE
Open World/Aug 2025 – Present
TECH:UnityC#Map & Navigation SystemsUI/UXGame AnalyticsRagdoll Physics
PROJECT // 04·PC

Greenlyfe

ROLE: Game Developer

A large-scale, open-world PC title. Drafted its end-to-end map systems and world navigation, architected data-driven UI/UX, and built mission systems with ragdoll physics.

WHAT I BUILT
01MAP SYSTEMS & WORLD NAVIGATION
02DATA-DRIVEN UI/UX
03MISSIONS & RAGDOLL PHYSICS
Puzzle/Jan 2026 – Mar 2026
+68% Day-1 Retention
TECH:UnityC#FTUECustom ShadersGame Analytics
PROJECT // 05·iOS / Android / WebGL

Star Weaver

ROLE: Game Developer

A grid puzzle game. Prototyped the core mechanics and built the first-time user experience, lifting Day-1 retention by 68%.

WHAT I BUILT
01GRID PUZZLE MECHANICS & FTUE
02UI/UX & CUSTOM SHADERS
03GAME ANALYTICS
Multiplayer/Oct 2024 – Jun 2025
TECH:UnityC#Photon PUN2SocketsNavMesh AILocalization
PROJECT // 06

Battle Game

ROLE: Unity Game Developer

A real-time multiplayer tower defense game with enemy AI, progressive onboarding, Korean/English localization, quests, achievements, and matchmaking.

WHAT I BUILT
01TOWER PLACEMENT & COMBAT LOOPS
02FTUE & ENEMY AI
03REAL-TIME MULTIPLAYER
Multiplayer/Mar 2024 – Mar 2025
TECH:UnityC#Socket.IOAdMobFirebase CrashlyticsGoogle Sign-In
PROJECT // 07

Estimation Card Game

ROLE: Unity Game Developer

A real-time card game. Refined the card interactions and session flow, and built in monetization and backend systems from AdMob to Google Sign-In.

WHAT I BUILT
01CARD INTERACTION UI/UX
02MONETIZATION & BACKEND
VR / XR/Jul 2024 – Feb 2025
6 Clinical Assessment Modules
TECH:Unity XR ToolkitC#Spatial UIFTUEREST APIs
PROJECT // 08·VR

VR Eye Test Application

ROLE: Unity Game Developer

A medical VR application for ophthalmologists: six clinical eye assessment modules, spatial UI, and backend reporting, refined through clinical user testing.

WHAT I BUILT
01CLINICAL ASSESSMENT MODULES
02FTUE & SPATIAL UI
03REPORTING & CLINICAL TESTING
Mobile/May 2022 – Dec 2024
10M+ Google Play Downloads
TECH:UnityC#Gameplay SystemsPerformance Optimization
PROJECT // 09·Android

Alnahsha Run

ROLE: Unity Game Developer

A Unity endless runner scaled to over 10M Google Play downloads by overhauling its core gameplay systems and performance architecture.

WHAT I BUILT
01HIGH-PERFORMANCE GAMEPLAY SYSTEMS
02PERFORMANCE ARCHITECTURE
Under CityPLAY ON ITCH.IO
FPS/Feb 2021
TECH:UnityC#Photon PUN2MatchmakingGame Feel
PROJECT // 010·PC

Under City

ROLE: Game Developer

A multiplayer free-for-all deathmatch FPS for PC, with room creation, matchmaking, and live player sessions, tuned through iterative playtesting.

WHAT I BUILT
01PHOTON PUN2 MULTIPLAYER
02FPS GAME FEEL
03 // ONGOING

CURRENTLY BUILDING

HAPZSOFT · JUL 2026 — PRESENT
XR SIMULATION/HAPZSOFT, NOIDA

XR Framework for Roofing Simulations

Building an XR framework in Unity for roofing simulations at HapzSoft, alongside five new editor tools that help the team with daily development tasks.

UnityC#Unity XREditor Scripting
IN PROGRESS2 WORKSTREAMS
01XR ROOFING SIMULATION FRAMEWORK

An XR framework in Unity for building roofing simulations.

02EDITOR TOOLING

Five new editor tools which help in daily development tasks.

04 // HISTORY

WORK EXPERIENCE

DOWNLOAD RESUME (PDF)
Jul 2026 — Present

HapzSoft

Game Developer
  • ▪Worked on creating five new editor tools which help in daily development tasks.
  • ▪Created an XR framework for Roofing Simulations in Unity.
UnityC#Unity XREditor Scripting
Jun 2025 — Jun 2026

Virtualize Technologies

Game Developer
  • ▪Title Management & Open-World Systems: Managed parallel development of multiple mobile titles and outlined map systems for a large-scale open-world game, implementing physics-driven mechanics, custom shaders, and object pooling to maintain high performance and cross-platform stability.
  • ▪Live-Ops & Monetization: Shipped a streamlined title for iOS and Android by architecting the complete monetization pipeline (IAP/AdMob) and integrating advertising and analytics SDKs.
  • ▪Engine Architecture: Architected internal Editor workflows utilizing low-level Unity IDE development, including custom SerializedObject properties and the Undo system, to automate pipelines and significantly reduce production overhead across all studio projects.
UnityC#Custom ShadersObject PoolingIAP / AdMobEditor Scripting
Mar 2024 — Jun 2025

Deftsoft Informatics

Unity Game Developer
  • ▪VR Development & Spatial Rendering: Created a medical VR application for ophthalmologists utilizing Unity's XR Toolkit, optimizing spatial rendering and interaction performance to ensure high visual fidelity and user comfort during extended headset sessions.
  • ▪Multiplayer Architecture & Cross-Platform: Architected complex multiplayer titles, including a Photon PUN2 tower defense and a Socket.IO real-time card game, while unifying WebGL and Ionic JS applications for seamless cross-platform compatibility. Iterated rapidly on core loops and integrated robust networking and localization pipelines.
  • ▪Large-Scale Performance Scaling: Scaled the endless runner Alnahsha Run to over 10 million Google Play downloads by overhauling core gameplay systems and performance architecture, successfully maximizing long-term user retention.
Unity XR ToolkitPhoton PUN2Socket.IOWebGLIonic JSLocalization
May 2022 — Aug 2022

ShortGun LLP

Game Developer Intern
  • ▪Crafted enemy characters for an FPS VR game, including AI logic and behavior systems.
  • ▪Designed and developed the weapon system for an FPS game on JioGlass (MR headset).
UnityC#VRAI BehaviorsMixed Reality
05 // CAPABILITIES

TECHNICAL COMPETENCIES

LANGUAGES, PATTERNS, SDKS AND TOOLS USED ACROSS SHIPPED AND LIVE TITLES.

LANGUAGESREF.01
  • C#
  • C++
ARCHITECTURE & PATTERNSREF.02
  • Object-Oriented Programming (OOP)
  • SOLID Principles
  • State Pattern
  • Observer Pattern
  • Singleton Pattern
  • Object Pooling
FRAMEWORKS & SDKSREF.03
  • Photon PUN2
  • Vuforia AR
  • Unity XR
  • Firebase
  • NavMesh
  • AI Behaviors
  • Cloud Content Delivery
  • Input System
SYSTEMS & TOOLSREF.04
  • Git
  • Game Physics
  • Editor Scripting (Custom Inspectors)
  • Game Monetization (Ads)
  • Game Analytics
  • Game Optimization
  • UI/UX
  • Animation
  • AI-Based Workflow
06 // ABOUT

FROM PROTOTYPE TO LIVE

I'm a Unity game developer who scales games from rapid prototypes to live environments. I work inside studio pipelines, use playtest data to refine core gameplay loops, and manage scope to deliver optimized, bug-free builds.

I specialize in robust UI systems and seamless first-time user experiences. On Star Weaver, that onboarding work lifted Day-1 retention by 68%.

I'm currently a Game Developer at HapzSoft in Noida, building an XR framework for roofing simulations and the editor tools that support the team's daily work.

Achievements
  • ▪Delivered a hands-on Unity Engine session at the Game Development Workshop organized by Chandigarh University.
  • ▪Topped the Tekathon 2.0 Hackathon (2023).
  • ▪Won the first round of Smart Hacks 2021 by EICT, IIT Kanpur.
07 // PLAYGROUND

STAY FOR A GAME

You've found your way to a game developer's portfolio, so it only feels right to play something before you go. Pick one, unwind, and go fullscreen if you like.

5 GAMES · PHONE & DESKTOP
Tic Tac Toe
08 // CONTACT

LET’S BUILD SOMETHING.

GAME DEVELOPER AT HAPZSOFT, NOIDA. HAPPY TO TALK GAMES, XR, AND GAMEPLAY SYSTEMS.