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PROJECT // 04·Open World
Greenlyfe
Large-Scale Open-World PC Title
OverviewWhat I built
A large-scale, open-world PC title. Drafted its end-to-end map systems and world navigation, architected data-driven UI/UX, and built mission systems with ragdoll physics.
- 01MAP SYSTEMS & WORLD NAVIGATION
Drafted end-to-end map systems and world navigation for a large-scale, open-world PC title, adapting architectures rapidly to evolving design directions.
- 02DATA-DRIVEN UI/UX
Architected data-driven UI/UX systems, leveraging session analytics to iterate on interaction design and maximize player usability.
- 03MISSIONS & RAGDOLL PHYSICS
Created mission systems and implemented ragdoll physics in the game for a fun feel.