All projects
PROJECT // 04·Open World

Greenlyfe

Large-Scale Open-World PC Title

Overview

A large-scale, open-world PC title. Drafted its end-to-end map systems and world navigation, architected data-driven UI/UX, and built mission systems with ragdoll physics.

What I built
  1. 01MAP SYSTEMS & WORLD NAVIGATION

    Drafted end-to-end map systems and world navigation for a large-scale, open-world PC title, adapting architectures rapidly to evolving design directions.

  2. 02DATA-DRIVEN UI/UX

    Architected data-driven UI/UX systems, leveraging session analytics to iterate on interaction design and maximize player usability.

  3. 03MISSIONS & RAGDOLL PHYSICS

    Created mission systems and implemented ragdoll physics in the game for a fun feel.