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PROJECT // 03·Shaders
Prismatica
Gradient & Liquid Fill Shaders for Unity 6

OverviewWhat I built
A complete gradient and liquid fill shader pack for Unity 6, hand-written in HLSL for URP and HDRP. No Shader Graph, no package dependencies — drop it in and it works.
- 01HAND-WRITTEN HLSL FOR URP & HDRP
Gradient and liquid fill shaders written by hand in HLSL for both render pipelines, with no Shader Graph and no package dependencies.
- 02EVERY SURFACE TYPE
Covers 3D meshes, 2D sprites, UI Canvas elements, and skyboxes.
- 03CUSTOM INSPECTOR & PERFORMANCE
A polished custom inspector, zero texture dependencies, full SRP Batcher compatibility, and mobile half-precision.