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PROJECT // 03·Shaders

Prismatica

Gradient & Liquid Fill Shaders for Unity 6

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Overview

A complete gradient and liquid fill shader pack for Unity 6, hand-written in HLSL for URP and HDRP. No Shader Graph, no package dependencies — drop it in and it works.

What I built
  1. 01HAND-WRITTEN HLSL FOR URP & HDRP

    Gradient and liquid fill shaders written by hand in HLSL for both render pipelines, with no Shader Graph and no package dependencies.

  2. 02EVERY SURFACE TYPE

    Covers 3D meshes, 2D sprites, UI Canvas elements, and skyboxes.

  3. 03CUSTOM INSPECTOR & PERFORMANCE

    A polished custom inspector, zero texture dependencies, full SRP Batcher compatibility, and mobile half-precision.